#pragma once

#include "StdAfx.h"

class Player
{
public:
private:
	long id;
	Ogre::String name;
	float life, prevLife, energy;
	Ogre::Entity *entity;
	Ogre::SceneNode *node;
	Ogre::Camera *camera;
public:
	Player();
	~Player();
	long getID();
	void setID(long id);
	Ogre::String getName();
	void setName(Ogre::String name);
	float getLife();
	void setLife(float life);
	float getPrevLife();
	void setPrevLife(float prevLife);
	float getEnergy();
	void setEnergy(float energy);
	Ogre::Entity* getEntity();
	void setEntity(Ogre::Entity *entity);
	Ogre::SceneNode* getNode();
	Ogre::Camera* getCamera();
	void setCamera(Ogre::Camera *camera);
private:
};
